Your specific needs for knowledge are fostered when we design every tour. If you can imagine a highly sophisticated and caters-to-the-point-tour, that's only "Sphere". Meaningful Experience is our motto. We realize that the best part of tour is not living through it, but how the tour imparts its knowledge in us to live after it. The on-hands experience that you gain here will stay with you to improvise your pertinence in your respective field. Since we conduct Edu-tours in Sphere only on the grounds of your present expertise and interest, we ensure that the experience turns a life-time opportunity for learning. It stimulates the questioner in you and enlightens the scholar in you.

Sphere Accelerates Learning.

Repetitive Learning or learning by rote has long been replaced by 'Learning by Doing.' Sphere enables Experiential Learning methodology by using critical thinking, problem solving and decision making to deliver a training module. This will become an established method to accelerate learning.

Sphere Provides a Safe Learning Environment

Simulations use real life scenarios that depict several challenges, which a participant will eventually face after the tour. It is only natural that mistakes happen during the course of learning, and using simulations is like taking kids to a playground, and getting them to have fun, try new things and learn, in a safe controlled environment.

Sphere Bridges the Gap between Theory and Practice

By moving beyond theory to the realm of "learning by doing,' the trainee gets a firsthand experience of practicing what has been taught. This plays a crucial role in retaining concepts and ideas.

Sphere Produces Demonstrable Mindset Changes

There are very few learning methods that can have a dramatic impact on the participant's mindset. Experiential Learning is one of them. Management guru Henry Mintzberg pointed out long ago that, "Leadership, like swimming, cannot be learned by reading about it".

Sphere Increases Engagement Levels

The high focus on collaboration and learning from each other benefits the participant as it increases engagement. On the other hand, since the participant is immediately involved in the problem solving activity or event, the level of ownership of the outcome is high.

Sphere Delivers Exceptional Return on Investment (RoI)

Experiential learning is personal and effective in nature, influencing both feelings and emotions as well as enhancing knowledge and skills. It goes beyond classroom learning and ensures that there is high level of retention, thereby delivering exceptional RoI over a traditional learning program.

Sphere Provides Accurate Assessment Results

Assessing the effectiveness of the program in terms of the benefits to the Subject Matter Experts (SME) and the company is a crucial element of any learning program. Most assessments are data driven and traditional tools use tests to measure effectiveness. When it comes to experiential learning programs, it is extremely difficult to gather data, which can be used for assessments. This is where analytics come in. When combined with simulations and gamification, experiential training products become a powerhouse of data, which can be used to deliver assessments results accurately across cognitive learning, skills affect and objective results. The analytics engines in these simulations record, analyze and provide a detailed report on the participants’ interaction throughout the simulation.

Sphere Enables Personalized Learning

In order to enable personalized learning, every program needs to enable a journey through the following phases: Assessment, teaching and learning strategy, and curriculum choice. Experiential learning methodology is highly effective in meeting these requirements to enable personalized learning. It is a radical departure from traditional learning methods and takes the learning beyond the classroom. The participants set their own learning pace. By combining technology and simulations with experiential learning, companies are making this concept available anytime and anywhere, across multiple devices. This has introduced the concepts of flipped classroom, where the learning goes to the students and not the other way